Deposits
Note: EE does not come with any pre-configured deposits, and therefore creation of deposits should be completely done by the modpack developer from scratch.
Locate the
emendatusenigmatica\deposit
config folder inside the root config folder.Create a *.json file inside this folder for each deposit you wish to add to the game.
You can create multiple deposits for the same material with different generation options.
Below you will find a more detailed break down of the Deposit Data object, and a brief explanation of each data field. An example of a complete deposit file can be found here.
Deposit Core module:
Determines the type of the deposit. At the moment, there are 5 available deposit types:
"emendatusenigmatica:vanilla_deposit"
"emendatusenigmatica:sphere_deposit"
"emendatusenigmatica:geode_deposit"
"emendatusenigmatica:dense_deposit"
"emendatusenigmatica:dike_deposit"
with more deposits planned for future updates.
Identifies in which dimension should this deposit generation take effect. You can obtain the dimension resource location in-game by using
/execute in
and a list of dimension resource locations will be available for you.
A list object which contains a list of strings of biomes (both vanilla, and modded) in which this deposit generation should occur.
Leaving this field empty will flag all this deposit dimension's biomes as a valid biome.
This list should contain either a list of biomes, or a signle biome tag.
Used for registry of the ore generation features, and should be a unique identifier for each deposit.
This JSON object houses the deposit configuration, and based on the
type
of the deposit provided, one of the following modules should be used;
Vanilla Deposit Config module:
Determines the material/block that should be used by this deposit for ore generation. The usage of
block
is beneficial for when you want to generate a specific block in the world, like a custom stone for example. If the field is set tomaterial
, then the value should be theid
of a material file.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
A list object which contains a list of strings of Strata entries. This field takes a list of strata
id
s as a value.
Determines the generation chance per chunk of the feature.
Determines the generation size of the feature.
Determines the minimum Y level in which this feature can generate.
Determines the maximum Y level in which this feature can generate.
Determines the placement type of this feature.
Options:
uniform
is evenly distributed across the height range.
triangle
favors the middle of the range.
Determines the general rarity of this feature's occurrence.
Options:
common
attempts to generate based on provided chance per chunk.
rare
averages once based on the provided chance to generate.
Sphere Deposit Config module:
A list of objects which contains the
material
,tag
, orblock
of the feature, and theweight
of each object. A Sphere deposit can have an unlimited number ofblocks
objects.
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
A list object which contains a list of strings of Strata entries. This field takes a list of strata
id
s as a value.
Determines the chance per chunk of the feature.
Determines the radius of the sphere feature.
Determines the minimum Y level in which this feature can generate.
Determines the maximum Y level in which this feature can generate.
Determines the placement type of this feature.
Options:
uniform
is evenly distributed across the height range.
triangle
favors the middle of the range.
Determines the general rarity of this feature's occurrence.
Options:
common
attempts to generate based on provided chance per chunk.
rare
averages once based on the provided chance to generate.
Determines whether this deposit should generate a Surface Sample.
A list of objects which contains the
material
,tag
, orblock
of the surface sample, theweight
of each object, and whichstrata
block to be used for these surface samples.A Sphere deposit can have an unlimited number of
sampleBlocks
objects.
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.
"strata"
this fields takes the strataid
as a value.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
Geode Deposit Config module:
A list of objects which contains the
material
,tag
, orblock
of the feature, and theweight
of each object. A geode deposit can have an unlimited number ofblocks
objects.To generate a hollow geode,
fillBlocks
can be set to"minecraft:air"
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
A list object which contains a list of strings of Strata entries. This field takes a list of strata
id
s as a value.
A list object which contains a list of strings of clusters.
If the
innerBlocks
has a budding block, these clusters will generate atop of them similar to the Vanilla Amethyst Geodes.
Determines the chance per chunk of the feature.
Determines the crack chance of the geode feature.
Determines the minimum Y level in which this feature can generate.
Determines the maximum Y level in which this feature can generate.
Determines the placement type of this feature.
Options:
uniform
is evenly distributed across the height range.
triangle
favors the middle of the range.
Determines the general rarity of this feature's occurrence.
Options:
common
attempts to generate based on provided chance per chunk.
rare
averages once based on the provided chance to generate.
Determines whether this deposit should generate a Surface Sample.
A list of objects which contains the
material
,tag
, orblock
of the surface sample, theweight
of each object, and whichstrata
block to be used for these surface samples.A Geode deposit can have an unlimited number of
sampleBlocks
objects.
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.
"strata"
this fields takes the strataid
as a value.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
Dense Deposit Config module:
A list of objects which contains the
material
,tag
, orblock
of the feature, and theweight
of each object. A Dense deposit can have an unlimited number ofblocks
objects.
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
A list object which contains a list of strings of Strata entries. This field takes a list of strata
id
s as a value.
Determines the chance per chunk of the feature.
Determines the size of the dense feature.
Determines the minimum Y level in which this feature can generate.
Determines the maximum Y level in which this feature can generate.
Determines the placement type of this feature.
Options:
uniform
is evenly distributed across the height range.
triangle
favors the middle of the range.
Determines the general rarity of this feature's occurrence.
Options:
common
attempts to generate based on provided chance per chunk.
rare
averages once based on the provided chance to generate.
Determines whether this deposit should generate a Surface Sample.
A list of objects which contains the
material
,tag
, orblock
of the surface sample, theweight
of each object, and whichstrata
block to be used for these surface samples.A Dense deposit can have an unlimited number of
sampleBlocks
objects.
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.
"strata"
this fields takes the strataid
as a value.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
Dike Deposit Config module:
A list of objects which contains the
material
,tag
, orblock
of the feature, and theweight
of each object. A Dike deposit can have an unlimited number ofblocks
objects.
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.With Dike Deposits being a tall column of generation, an additional feature was added to this object where you can specify the min and max Y level of a specific material, giving you more Y Level control when mixing multiple materials in a single deposit.
"min"
This field takes the minimum Y level value of this specific blocks entry.
"max"
This field takes the maximum Y level value of this specific blocks entry.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
A list object which contains a list of strings of Strata entries. This field takes a list of strata
id
s as a value.
Determines the chance per chunk of the feature.
Determines the size of the dike feature.
Determines the minimum Y level in which this feature can generate.
Determines the maximum Y level in which this feature can generate.
Determines the placement type of this feature.
Options:
uniform
is evenly distributed across the height range.
triangle
favors the middle of the range.
Determines the general rarity of this feature's occurrence.
Options:
common
attempts to generate based on provided chance per chunk.
rare
averages once based on the provided chance to generate.
Determines whether this deposit should generate a Surface Sample.
A list of objects which contains the
material
,tag
, orblock
of the surface sample, theweight
of each object, and whichstrata
block to be used for these surface samples.A Dike deposit can have an unlimited number of
sampleBlocks
objects.
"material"
This field takes the materialid
as a value.
"block"
This field takes the Resource Location of a block as a value.
"tag"
This field takes a forge tag string as a value.
"weight"
This field takes a numerical value which determines how likely this block object is to generate over other block objects in the same feature.
"strata"
this fields takes the strataid
as a value.
DO NOTE: Using material
will only work if the material has ore
as a processed type. Otherwise, the field should be set to block
and its value should be he Resource Location of a block.
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